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Xcom 2 latest patch lighting issues
Xcom 2 latest patch lighting issues







xcom 2 latest patch lighting issues
  1. XCOM 2 LATEST PATCH LIGHTING ISSUES FULL
  2. XCOM 2 LATEST PATCH LIGHTING ISSUES ZIP
  3. XCOM 2 LATEST PATCH LIGHTING ISSUES DOWNLOAD

Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100Ģ2. Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to closeĢ1. Rapid Fire and Chain Shot visualization optimized to get the second shot to fire fasterĢ0. Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player’s last action is being visualizedġ9. Buildings don’t cut down when tabbing through unitsġ8. Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshootersġ7. Kill Zone now respects concealment statusġ6. Fixed an issue where Psi abilities did not trigger death camsġ5.

xcom 2 latest patch lighting issues

Minimized camera look-at hopping during AI abilitiesġ4. Auto-saves (and ironman saves) made in these situations should now be playableġ3. Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned offġ1. Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a regionġ0.

XCOM 2 LATEST PATCH LIGHTING ISSUES FULL

Engineering items that are full squad upgrades are now designated in the UIĩ. Fixed an issue causing some scan timers to go into negative timeĨ. Fixed an issue where weapons did not keep names and customizations upon tier bumpħ. Fixed an issue where Character Pool choices like Class, Attitude, and props did not saveĦ. Fixed an issue where civilians pathed to the base of ladders and blocked XCOM unitsĥ. Fixed an issue where Promotion Earned text appeared before action is seen on screenĤ. Fixed an issue where VIP units would take damage when their origin location was damagedģ. Added a new recommended Steam Controller configuration with support for additional actionsĢ. Targets being shot by a concealed attacker cannot dodgeġ. Graze is no longer a chance for 100% shots. Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shotsĤ. Mimic beacon rebalance: Price increased to 75Ģ.

XCOM 2 LATEST PATCH LIGHTING ISSUES DOWNLOAD

See also Destiny's "The Taken King" DLC 3 download available on September 15, 2015ġ. This prevents multiple calls within the same frame from creating multiple requests to save the profileġ5, After changing graphics settings, based on the selected preset, extra crew will be capped Removed a hitch that occurs when the camera enables/disables building visualizerġ4. Reduces the impact count of the Avatar Rifleġ3.

xcom 2 latest patch lighting issues

Reduced High Shadow Resolution – Reduce shadow resolution when set to HIGH to 1536, instead of 2048ġ2. Disabled shadow casting from character lights w/in Avengerġ1. Shadowed light fade out within Avenger Disabled Post & Pre Mission cinematic lights not being usedġ0. Enable triple buffering to fix VSync performanceĩ. Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPSħ. Support for nVidia SLI and AMD CrossfireĤ.

xcom 2 latest patch lighting issues

Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performanceģ. Normal movement animations are moderately increasedĢ.

XCOM 2 LATEST PATCH LIGHTING ISSUES ZIP

While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. The XCOM teams have worked very hard to improve performance, balancing and stability of the game reported by the fans of the genre and will continue to enhance the experience of XCOM 2 with new updates and patches in the coming months.Īll details on the XCOM 2 first patch are available below and also on the official blog post here:ġ. Having an enemy attacked by surprise and by far dodging an attack was enough to enrage any commander. In terms of gameplay balancing, we note especially the reduction in efficiency of the tags lures that were too powerful and a reduction in power dodges of the enemies that we have to say were quite harsh.









Xcom 2 latest patch lighting issues